Stranger Things 3: The Game: How to Find All 50 Hidden Gnomes Inside the chest, youll find Soviet Keycard Lv2. At least he gave us some hints. Double-check and mop up any you might have missed now. Nondescript HouseOpen the 40 gnome chest for a Beaker and Promethium. After a cutscene, you'll be back in the atrium, for boss fight time. In the SW corner you'll find a lab with two dead bodies that contain clues to how to position the bears, as well as a place to craft makeshift cranks and a vending machine to buy the pieces. Grab the high volt motor from the chest SW of you, then head into the Hess Farm House. He wants us to make him a pizza and we need a lot of ingredients. I wonder how this hospital functions anyhow, just continue along the linear path. Now move the Mini-Truck once more to the 4th area. Head down the darkened corridor beyond, turn on the power, and enter the nearby door with the switch. Before you leave, check the sink for Gnome #33: Willie, then head back to the aide's office and flip the switch there. The next room has a hack panel on the far end, as well as a door you can cut through if you want more supplies. Now enter through the golden door and head up to floor 5. Tentacle arms will drop from the ceiling during this, but youll see a glass window animation appear on the floor spot where its about to strike, so its easy to avoid. I'm in desperate need of a floorplan of Walker Drive 3833 aka Murray Baunman's warehouse. 'Stranger Things' Season 3 is home to a big ARG that's still unfolding For the final chunk the tentacles and enemies will come faster, so be ready to burn your health and soda as you need to clearing out everything with your special moves. Before you head up the escalator, look just above the SE-side one to see the telltale top of a Gnome #36: Bastion. The back office has some destructible debris that leads to a chest and a door you can't get through for now. Stranger Things 3: The Game - All Trophies Guide - SteamAH You'll re-enter The Void. At a minimum, dont leave here without getting the Squeaky Toy. Head into the barn and head out the NW exit. If youve been following my guide so far, you now have all the items needed to complete the Pizza subquest. Use Erica to get through the vent to open the path forward; in this room with the alarm there are a bunch of Russians with the "awareness cones" you'll probably be familiar from stealth games. Tiny #10: Hawkins Lab, Hawkins Lab Basement, west end. You'll need the funhouse keycard to head out the yellow doorfortunately it's behind the wooden door just SW of the exit. Keep moving to wipe them out with less damage. Head through the newly-opened door to reach Hawkins Lab Second Floor. I recommend first smashing everything in this first room so it's not in your way. To the NW with your other character it's tougher, because you've got a five-lever sequence to do. It also mentions the Fibonacci Sequence so head back to the garage. Now head back to the Scoops Ahoy. That'll take another third of his health off, and you'll need to repeat it two more times. It's hard to see, but you should be able to interact with Gnome #36 and pick it up in Stranger Things 3: The Game. Talk to Erica, and then talk to her again outside the loading dock. Equip Lucas and aim for the targets. Head NW and then SW to find another clown in a room with a medkit, and tell him the answer is 2. You will not be able to return. Leave here via the NE, then head NW to run through a twisting room to an area with another clown and a hack box. The next keycard lock will lead to the records room, which is filled with damage-over-time nurses. Next you'll enter the next unlocked area, turn off the lights here, and then you're thankfully done. Day xxx Disappearances. GOG.com then posted on August 30th to announce that the game would also be removed from sale on their platform on the following day. Youll come across a hackable locked door that has a vent in it, so take it and grab the Soviet Keycard Lv1. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars] Tiny #7: Hawkins Suburbs, Maxs House, bathroom. Stranger Things 3: You can actually call Murray Bauman's phone - CNET You'll emerge outside only to return back downstairs, but fear not! You'll need to craft a fuse to get into the Rift Room door, but you probably have the materials already. But at this point, we have more than ten gnomes found, which means you can head to the back room and open the first of the chests here for a bunch of crafting materials. Head NW to the town hall, where there's a Fanatic sitting outside. This doesnt appear to be a sidequest, but if you search farther east in the woods, youll find a path leading to his Convertible Key. Crack the locked chest to find x5 Random Items. Now we need to gather some items, so first head on over to Dustins House. Head SW from there to find a question mark leading you into Granny's House. Since there's a crafting table here and a way to get a bunch of supplies you may need from the shopkeeper, I recommend working on crafting some more trinkets. Eventually you reach the area you'd previously been in. Report back to Steve and you're done with the quest. Youll find the hidden Gnome #35: Falken! Now head SE to the end of that long hallway to another locked door. That's about it, really. Whichever you choose, make sure to equip it on the Party screen after. Now we need to craft the helmet. If you talk to the crazy guy in the NW who gave you a trinket earlier, you can get a quest for chewing gum as well. As its name suggests, when you die in the game, you die for realerr, when the character you are playing at dies in the game, you lose them entirely. [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars]. Talk to him and you can choose whether you want a damage or defense-boosting trinket. Now move the Mini-Truck again to the 3rd area. If you don't want more body armour, you can skip most of the enemies in these areas, working your way SE and then NW. Then head into Clare's and buy whichever gift you want from the girl here (if you have the money, I recommend buying everything here, as you can use them as crafting materials.) Stranger Things 3: The Game Walkthrough & Guide - GameFAQs when checking for breathing and you hear gasps; isakmp protocol number; roadhouse gold steak sauce recipe I'm not sure if there was a hint given to figure it out, but I just brute-forced it. Next, we need to talk to Kline, but before we do, lets explore first. excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). dke fraternity reputation; cheetah eating gazelle; kendra wilkinson real estate; subluxation treatment. Now, head around the street to the library. Now face the Rat toward the sink and the Bear toward the plants. Near the pool shed and the edge of the fence is Gnome #4: Indiana. Dough. READ: Stranger Things 3: The Game - All Bosses Guide The interesting draw to this mode is that it kind of works as a permadeath mode. Hug the left side heading NW to run into Cheryl, who has the Fancy Shampoo you need for your quest. The keycard door requires a Lv2 keycard, so head SE instead to find Robin. Funhouse Floor 3[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. Man, there's way more random illicit activities going on in this game than the show! Talk to Murray at the door and then enter Murray's Garage. In this room is also the final fish you need for the side quest. Proceed onward to the next floor. I played it twice to get 10 tickets, then headed slightly NE of the porta-johns. Stage 1: Enjoy The Game. Pan-O-Rama Pizza Parlor[Randomized Chest/Destructible Loot Table: Sneakers]. She'll join your party and you'll get: I Scream For Ice CreamUnlock Erica1 guide. Use your partner in order to stop the dumpster path and reposition the dumpster accordingly. To start with, talk to Will to complete what you're up to, and then head over to the other side of the room to talk to Max. Enter Hawkins Post and talk to Nancy. In Granny's Cold, Dark Basement, you'll get locked in. We need a Bike Helmet, Duct Tape, and a Flash Light to make this thing. Talk to Kline to complete the quest. Stranger Things 3: The Game Trophy Guide PSNProfiles.com Here are the hints from the diary, in order: Day -x--x Nothing out of the ordinary. She will prep you your special shake, so head back to the Pool. Home a Gnome Trophy in Stranger Things 3: The Game All Gnome Locations in Stranger Things 3: The Game Now, youll find some Dough in the back room. If you have all of those items, head to a Workshop and make the Duct and Cover Helmet. This leads to a puzzle with a computer terminal, diary, and bulletin board. 0:58. Immediately head north around the trees here and you'll find a passage around the perimeter fence. Youll find Steve and Robin to the north of this room, past two locked doors, so go save them. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series! Talk to Chet at the front desk, but before you head back to the men's locker room, head up to the women's room to find a locked door nearby. While you need to hit both floor pressure plates to continue, make sure you grab Gnome #26: Huey first. Rewards: Hot Fudge (Chest), Tiny #2: Hawkins Suburbs, Abandoned House, SE room. In season 3, Hopper decides to bring Alexei over to Bauman, who now lives in Illinois, since he knows that he speaks Russian. Head back to Hawkins Suburbs and the Pool. Finding the line too long, head downstairs to Scoops Ahoy. Head NE and go through the elevator to the Town Hall Basement, where you'll need to defeat enemies and hit two switches to start up the next elevator. You can clear out the base as you wish, but you'll find the golden bears SE of your position (the door opened by the pressure plate has some goodies but you're going to need to come back with cranks to get most of the stuff here). Youre going to have to complete several puzzles and open several doors along the way before you reach the entrance again. Stranger Things 3: The Game is the official game of the Netflix series that follows the third season. In the 1st room, let the guard hit the alarm to open the locked door. If you attack the woodpile in the central room you can find a Wood Plank. Our goal is to keep the cabin from collapsing, so we need to keep the tentacles that pop out of the windows subdued, and then re-plank up the windows with the Wood Planks that appear all over the battlefield. Lets head to the Nondescript House in the suburbs next. Head to the coffee machine, and then go through the options before heading to the mugs to prepare people's coffee. Once you have used both characters to hit the switches to proceed, loot this area of boxes and then hit the switch to continue. Residential satellites Garage Conspiracy wall Kitchen/Dining room Living room After Nancy and Jonathan recorded Dr. Owen's confession regarding the cover-up of Barbara's death and the Gate, the two . In the room with the power switch is another Gnome #22: Rutger. Then, quickly turn on the power, hit the pressure plates, and then go into the adjoining room to enable access to proceed. Tiny #11: Hess Farm, Hess Farm Barn, NE room. You can use your characters to get past a switch puzzle with the doors, and one character will be able to open a door into a room with a chest that has the needed key. Tiny #1: Starcourt Mall, Scoops Ahoy, backroom. This is a pretty simple fight once you realize that the only major advantage Tom and Bruce have is they can heal each other when close. This area quickly leads back to the original underground area you visited your first time at Weathertop, where you got the gnome. In the SE corner is a bathroom vent that leads to a room with a hint on the bulletin board and diary, and a computer. In here you'll have to hit a timed breaker and then run to the end of the corridors to hit switches. Head back to the Hawkins Post for a cutscene and the end of the chapter. Flipping 2 & 3 open the SW door, 1 & 3 open the north door, and 1 & 2 the SE door. One contains a chest while the other contains a Gnome #16: Drago. Probably the biggest threats from regular enemy types are the grenade-throwing enemies, and blocking is vital to clearing them out without taking a ton of damage. Fast travel to Starcourt Mall. Rewards: Hidden Complex, x3 Random Items, Gnome #21: Seth. Play whichever of the games you want to get back up to 10 more tickets to pay the entry fee, then head to the NE corner of the map, where you can loop around the whack-a-mole stall to get behind the funhouse. Murray Bauman.--- Errands ---30 Minutes Or Less Gather ingredients to make a pizza for Anton Anton is missing the pizza of his motherland. Back inside, head SE and keep looting the side rooms as you go. The Bear is in the previous section. Start with the Codebreakers quest, which will send you back to Scoops Ahoy for another translation session. A couple more flayed, and few cutscenes later and Hoppers CabinYoure back. You can find another Tunnel Vending Machine here, and the Salmon weve been looking for! We'll worry about those when we're in the neighbourhood, so head back to Steve. Now lets head back over to the newly opened up area of Starcourt. Talk to Will and you'll get introduced to the quest system, and finish up your quest for your first achievement: To start with, head SW to exit the basement onto the street of Hawkins Suburbs. You're going to want to grab your last Gnome by following the path shown below (you'll need to unlock the door via switch first). Heres what it looks like: Theres also a chest containing x3 Random Items. She will join your party, granting you: Before you head to the conference room, perform the usual tossing and smashing of the premises (and ruin Jonathan's photos.) Just use your map via to make sure you're on the right track. Gnome #31: Tiny can be found by using the hack panel to the SE, opening the door to the gym past the elevator. Done for now! ---------- BOSS FIGHT: MINDFLAYER ----------. Keep toggling the cameras and turning back on the power until you reach an area with pressure plates. In the NW part of the map there are a set of stairs leading down to a Secret Tunnel; if you follow the enemy-filled rooms NW you'll end up in a dead end with Gnome #9 David sitting out in the open. Enter the locked golden door here to find a chest with x3 Random Items, then head SW past the clown. Murrays GarageDestroy one of the TVs here for Murrays Disk. Before heading to the Fair, head back to Hawken Square to finish off your pizza quest. You will be hitting the lever switches around the perimeter of the room in order to get a gnome though, in this order: (starting the count from the NW corner of the room: 1, 2, 3, 5, and 8). Now back inside, you can pick up another x3 Gauze from Elevens dresser. Backtrack to the previous fork and head SE. Okay, sure. In here you're not free of enemies, because there are doctors throwing acid. Run like hell until you get a cutscene, and an achievement: Head to Starcourt Mall and meet the crew outside the loading dock. Hawkins seems like a completely normal, boring city. Now head to Starcourt Mall. Now it's time to get back to the main quest. You'll be ambushed in here, but a quick area-of-effect attack will help clear them out. In the final one you'll get a quick cutscene. Follow the path around the barn and you'll fine Gnome #15: Denver sitting out in the open. Give them back to Steve and enter the Lower Starcourt Corridors. Rewards: Access to Locked Room, x2 Hospital Vending Machines, Gnome #39: Deckard. In the next area, stock up if you need to for the final fight, then hack the door. This area is, to me, the most frustrating and labyrinthine one in the game; hence I'm including a map below. Eliminator mode gives you access to all characters unlocked from the start however if you die in the game when you respawn you will lose access to the character you were previously playing as. Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. Defeat the enemies in this room as quickly as possible to advance to the next room. Once he's down, you'll get a cutscene, and then unlock: The only achievement left if you've been following this guide is completing the game on new game+ or "Eliminator Mode". Head back to the NW of the mayor's office and move some shelves to find a secret room with the last switch, opening the door to the SE. Gnome #35: Falken - Murray's Warehouse - This one is in the 2nd room, the one with all the pressure plates, levers and statues. After another cutscene, you'll end the chapter. Head down the stairs to the Hawkins Lab Basement. Head out the only new path and down to the next locked door. You'll need to adjust some environmental pieces here to open the path forward, with clues at the phone. Enter Secret Russian Base for a cutscene.