He has studied creative writing at The New Hampshire Institute of Art and Otis College of Art and Design, and currently writes for CBR, ScreenRant, GameRant, and TheGamer. Enemies within the shadows constantly feel the presenceof hungry predators watching them, and become frightened Additionally, whenever you hit with an improvisedas long as they remain inside the affected area. fly up to your movement speed in one direction you choose, although you cannot choose to move upwards, landing inPerceptive Awareness the space you finish your movement. Humblewood is a setting for Dungeons & Dragons created by the third party company Hitpoint Press (formerly the Deck of Many), most known for making reference cards for players and Dungeon Masters, but having also made quite a few settings for the game. While they Mapachcan understand simple concepts presented in these dialects,more complicated matters are lost in translation. Preview (PDF) Freebies New in Stock . I rememberwhen I first sat down and sketched the first iteration of a brave little knight owl, who we have nownamed Riffin, and I could never have imagined in that moment how the idea behind this little owlwould evolve into a fully realised world, lovingly crafted by our team of designers, writers and artists,for players to explore. Others have even left to join the newly reformed Bandit Ages ago, an accord was struck between the people of Coalition, seeing not only a path for survival, but a chancethe forest floor to unite against roving bandits and quell to get even with the perch-dwelling birdfolk for broken oathsthe in-fighting that was wreaking havoc across the Wood. Yet, where the treaty holds, vibrantThis accord was known as the Humblefolk Treaty and was humblefolk communities can still be found. The right ambush prey as a 2nd level spell with this trait, and regain thelook from a vulpin can bewitch or terrify, and vulpins who are ability to do so when you finish a long rest. you possess in its place.BANDIT CUNNING PERFECT LANDINGYour time as a bandit has granted you a sense for danger, and Years of living at great heights have taught you how to fallmade you skilled at sizing up opponents. Sylvan, along confounds many who try to learn it due to the prevalencewith various dialects of Primordial (Auran, Aquan, Ignan, and of passive voice and the deferential manners built intoTerran) are uncommon languages known only by few in the conversation. Number 4 - The Circle of Dreams. You have a set of large, strong antlers thatcan be used to make devastating charge attacks. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm. While they resemble animals. Suggested Characteristics Birdfolk who are grounded often find ways to cope with their aversion to canopy life. These are the stories that left a significant impression on me, that Icontinue to revisit to this day. Languages. one condition immunity ll Beasts of Large size or larger have a friendly disposition one special ability possessed by the creature that toward you unless you have attacked them. While ages fluctuate, gallus reach maturity around 18and can live anywhere between 70 and 100 years. Chapter 1 | Welcome to the Wood 37At 14th level, your practice has paid off, granting you the At 6th level you may choose to change the spell youuse of a slightly ki-infused attack. When you react with a readied action,you have advantage on the first attack roll, skillcheck, or ability check you make as a part ofthat action.Mistral Raptor As a mistral raptor, you are most at homefar from the ground. The College of the Road of your choice (see Travelers Trick Options).is sometimes a harsh teacher, but bards who follow this pathoften find themselves rewarded with a diverse array of useful These Travelers Tricks represent skills, techniques, andtricks and tactics. This is believed to be for the best, asHale and Hearty cervans acknowledge that those who are truly Sighted carry knowledge that can be both a blessing and a curse. Were all doomed folk see you as quirky or unsettling. I am starting a new humblewood campaign and I want to know what you guys think of the subclasses. Hedges feel most at home when everyone gets along. While many folk are onlyever aware of what goes on directly around them, raptors have Talons. Team Tactics. Age. * A patient druid shared the that you know.secrets of forest magic with you. Kindled corvums have a way with words,and are accomplished at saying what someone wants orneeds to hear. Wisdom affects how powerful your trav- must have at least one hand free in order to quickly staunchelers tricks are, as well as how hard they are to counter. Speed. You know one cantrip from the sorcerer spell list.of birdfolk cities. IamSposta. I've only read through it but I was underwhelmed. unique perspective.4 Im slow to trust someone new, but open up 4 I project my insecurities onto others. others affect me. Chapter 1 | Welcome to the Wood 25a I shall reclaim the Gasparian Isles and return my family to their homeland - Pico Piante, Swashbuckler Extraordinaire26 Chapter 1 | Welcome to the WoodJerbeen tiny yet brave Jerbeens are small mouse-like folk with long, furred tailsthat help them balance. When in a forest, Strigs have advantage on stealth checks due to their natural camouflage, and also have advantage on climbing checks that allows Strigs to climb trees with ease. Staff Writer, Paul DiSalvo is a writer, comic creator, animation lover, and game design enthusiast currently residing in Boston, Massachusetts.
Hexbound Teaser v2: An Introduction to Witchcraft (PDF) - Hit Point Press Known among cervans as The Sight, and like to spend their time learning usefulthis phenomenon is elusive, and out of the control skills for life in their woodland villages. to living plants. They make mighty reasonably grip.warriors, and whether defending their perch or braving theWood itself, strigs never shy away from a fight. It is written in its own flowing cursive script. Additionally, any creature you put to sleep cannot be Alternatively, you may learn Thieves Cant.woken until the start of your next turn. Each one is associated with a different class, and those Bind the Wound. Engage and play with other Humblewood adventurers on our Discord channel! Play as one of the five core birdfolk races: The humblefolk live in small villages throughout the Wood, but are occasionally found in birdfolk cities. Humblewood subclasses; ark mindwipe dino; david and diane hansen lds; divide area into equal parts online; male actors that are brothers; suna x reader break up; fs22 ford truck mods; costco change primary member. Maguire Tree Care Inc in Moss Beach, CA | Photos | Reviews | 8 building permits. The wind speaks to my soul, and I am bound to go wherever it directs me. Withstand the searing heat of anemberbat swarm: a vortex of tiny flying creatures, each one a smouldering ember with wings! In addition to gaining +2 to their constitution, Cervans have the stellar "Surge of Vigor" ability. Play as one of the five core humblefolk races: Once a loosely organized confederacy of crime, its ranks have swelled with humblefolk displaced by the spreading fires who have turned to banditry to survive. We have so much technology surrounding us every day, getting out into nature isnt an option for many. Before the Treaty, vulpin raiders CERVAN TRAITSand mapach thieves were serious threats. If you would fall at least 10 feet in this way, you maybling owls, their thick feathers, solid bodies, and broad wings fly up to your movement speed in one direction you choose,have earned them a reputation as the most powerful of the although you cannot choose to move upwards, landing inbirdfolk races. You may only use this feature once per round.42 Chapter 1 | Welcome to the WoodNew Backgrounds what motivates you? (Good) their feathers. They are as often shunned for their world. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, andslow your descent. Along with other weight-reducingadaptations, this allows birdfolk to glide. Jerbeens have a strong sense offamily and like to surround themselves with good companywherever they rest.Outsize Courage Size. Go forth and adventure! Want updates?Join our Discord and chat with us! When you are not in combat,Bandit Specialty you (and companions you lead) can travel between locations that cut through forested areas twice as fast as your speed The Bandit Coalition is a rather loose organization of would normally allow.rogues and brigands, but there is still a degree of specializationwithin the ranks. Your base walking speed is 30 feet.ings.
Humblewood Campaign Setting | Roll20 Marketplace: Digital goods for Lifters are the specialist thieves of an operation. Even in the imagination, these things are incredibly powerful. (Chaotic) of birdfolk culture, leading many to find you off-putting.d6 Bond Choose how your community regards you or roll on the table below to determine how you fit in. Before the Humblefolk Treaty was signed, vulpinscontrolled a large part of the Wood outside the influence of thebirdfolk, and bands of vulpin raiders provided their own kinwith a wealth of plundered goods at the expense of birdfolkand other humblefolk alike. 4 Runner 2 I often crack jokes to lighten the mood. As Bards adventure, they gather as many stories from the world around them as they tell. Because ofthis they favor lawful alignments. while in conditions of magical or nonmagical darkness. Their mottled feather patterns, though notas bright or beautiful as others, allow them to easily hide in theforest. (Lawful)3 Egotism. The stigma they piercing damage. In some The birdfolk races of Humblewood are as diverse and birdfolk races these wings have grown strong enough to bearunique as the forest itself. Swift. You can expend one use ofyour Bardic Inspiration as an action to conjure a forest guard- Hunting Lessons. (Good) firmly planted on the soil. Brutal Brawler At 3rd level, your tavernside scuffles have honed your ability to deal damage with just about anything that's handy. This ward lasts for as long as you Evocation Lessons. A creature that run the gamut from graceful yet deadly knaves to bruiserwho fails the saving throw is blinded for a number of rounds thugs. While generallygood natured, those that have been spurned by society find Subrace. Others think of me as weak, but I few dismiss the notion of the Wind-Touched as superstition,2 will prove my worth with hard work and others heap reverence upon those believed chosen. AP Photo/David Zalubowski, File. Introduced in Van Richten's Guide to Ravenloft, the College of Spirits puts a new spin on a Bard's power. Chapter 1 | Welcome to the Wood 23Hedge pointed mediators The most diplomatic and good natured of all the humble- areas and communal gardens can be constructed in the spacesfolk, hedges like to live quiet lives in villages throughout the between burrows. I wont tolerate anyone who insults me or5 my friends. With the expansion of the Humble-groups of habitants who call their perches home, to weather folk Treaty to allow humblefolk to call upon Perch Guardthe coming storm as they have so many times before. Additionally, a Luma immediately gains access to any any cantrip from the Sorcerer spell list, allowing a character to gain a synergistic spell they may not have previously had access to. So long as you are in combat, you Starting at 17th level, you can use your action to activate a may choose to use Strength or Dexterity to make Charismasupernatural aura of deep night. Those who underestimate a bard from the useful pieces of knowledge picked up along the way. I wanted to make a thread to talk about this subclass as I think it is soo fun:https://youtu.be/8lQ4OHyjF44. Choose one of these subraces.Grove Cervan As a grove cervan, you are swift and agile, able to quicklymaneuver out of harms way. Vulpins feel just as deeply as other folk of the Wood, muscular. over shared hardships.5 I manufacture difficult situations to prove 5 I am uncouth and mannerless. You cannot glide while wearing heavy armor, or if youThe gallus are proud of their appearances but not to the point are encumbered.of vanity. When you perform, you can demon- strate the innate and mystical power of your Charisma. Woodland Hunter. A slick rogue once gave you some additional healing with this trick you may also remove thepointers on zigging and zagging.
Dungeons & Dragons: The Ten Most Useful Races in Humblewood - CBR While I think it comes into its own more at level 7, it doesn't get its best stuff until 10th which may be abit on the late side; it'll depend a lot on what your DM does for a character using improvised weapons if others are getting magic weapons. In exchange, the spell deals additional necrotic your Bardic Inspiration as an action to grant an ally you candamage to you equal to twice the level at which see within 60 feet of you a number of temporary hit pointsit was cast. When providing Acrobatics Lessons. Everything you need to increase immersion in your Humblewood games. A fighter who hits hard and fights dirty, the Scofflaw balksat the ideals of honor and tradition, doing what they need tosurvive. (Evil)4 Mysticism. Speed. Two For Flinching At 18th level, you have perfected the art of exploiting your opponents weakness. Subrace. Hatred burns in the hearts of those who have lost lives they cherished, and these once peaceful peoples now take up the sword and turn to banditry. Number 5 - The Circle of Wildfire. These examples are in keeping with the flavor and mechanics of that race. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, The gallus are a varied folk, resembling as many different although you cannot choose to move upwards, landing invarieties of wildfowl as there are trees in the Wood. You have proficiency in simple weapons. Chapter 1 | Welcome to the Wood 15uma peculiar in nature Lumas are a race of polar opposites when it comes to intelligence. Welcome to a review that I've been waiting some time to bring you! Additionally, you are adept at finding shelter in the burned before.4 I have a problem with authority. granted by this effect must make a Wisdom saving throw. If I remember correctly, something in the night domain is missing a use limit, based on how I would design it. Their wisdom of events is often beneficial to the rest of the party, so imagine how much . Alignment. You are free to select in the teaching, is often invoked to illustrate this point.these from among the languages offered in other 5e material,but there are several languages which are specific to the Wood. Either way, the future of the Wood is yours to write. Using your feathered arms, you can slow yourfall, and glide short distances. most treacherous terrain. You have proficiency in the Inspiring. 7th banishment, faithful hound Paragon of the People At 17th level, your Community Watch grants an additional d6 to each affected ally. Thebirdfolk have hollow bones, reinforced by special internalstructures that act as struts. Your Charisma score increases by 2. You gain the following benefits:ing benefits: ll Increase your Dexterity score by 1ll When you are asked to make a saving throw, you may ll Reduce the damage die for fall damage from a d6 to a d4. When tragedy leaves it naturally.children in their village orphaned, it is customary for gallusfamilies to take them in. Ive been exists. The target can break free by spending Reckless Tactics. While there are exceptions, most mapachs are quite oldest among them living just past 60 years.good-natured, if a little eccentric. If you just straight added those differences to the Tavern Brawler Feat then its be an S tier feat no question. As each of these races are excellent in their own right, they're primarily being judged based on their flexibility, and how frequently their unique traits will likely be relevant. Even though vulpins come from Evasive. Your Strength score increases by 1.
College of the Road Bard Subclass Review (Humblewood) - YouTube Much of this stems ring chaotic alignments over lawful ones.from the fact that vulpins are ambitious. feathered arms to propel yourself upward a distance equal to half your movement speed. 1 I cant accept anothers suggestion once Ive set my path.3 I am gifted by the wind and destined 2 I expect nothing less than reverence from for greatness. The Wood, as it is known to its inhabi- tants, is not like any other forest. my abilities.6 I get embarrassed easily, even when someone 6 I find hard to trust other birdfolk. Within this book you will find all the tools you need to build your character, travel the land, and create your own Humblewood story. When you make an attack with a melee weapon that has either the heavy, two handed, or versatile Dark Bargain. You may notice that the weights for birdfolk races aresignificantly lower than for humblefolk of similar size. If the first target chosen has too many Bonus Proficiencyhit points to be affected, the spell will instead target the nextcreature you have chosen that the spell could affect before When you choose this Martial Archetype at 3rd level, youaffecting other targets. and saving throws against being frightened as long as you are within 5 feet of an ally who isnt frightened or incapacitatedCommunity First that you can both see and hear. Close. In order for you to use this feature, a creature must be able to see, hear, or otherwise be able to understand you. Your base walking speed is 30 feet.of gardening unmatched by other birdfolk. Languages. (Neutral) Cynicism. There are two main subraces of strigs: swiftand stout. Chapter 1 | Welcome to the Wood 19Strig imposing yet kind Strigs are the most imposing of the birdfolk races. .
Humblewood Campaign Setting (PDF) - Hit Point Press - DriveThruRPG.com You can always recall the general layout of the terrain around you while traveling along the2 Whenever I see something valuable, I cant help forest floor. Any enemy that moves into or leaves creature you can see within 90 feet of you as your quarry. Strigs are normally good aligned, having astrong sense of fair play as well as a tendency to see the best inothers. Tender subclasses. Whether by luck or a guiding presence, you alwaysthe company of those who understand them rather than seem to find your way. Even though you cant wear armor, you can stillbenefit from the armor class bonus provided by shields solong as you are proficient with them. This air of command parts of the Wood.follows you wherever you roam. You understandsubtle social cues the way a hunter understandstheir prey, and youre just as quick to capitalize onan advantage. 18th Two For Flinching, Brutal Brawler Improvement, Blindside Improvement You may choose the order in which creatures within thespells area are affected. The humblefolkwitnessed by the birdfolk, who were just then beginning are resilient, and each race will devise a way to survive in thisto shape the trunk of Alderheart. Though a1 Adversity. All cervans possess a great tenacity andwill to survive, which allows them to bounce back from eventhe most devastating blows. Humblewood is a campaign setting forDungeons & Dragonsthat focuses on animalistic races, primarily numerous variations of birdfolk. Exploration. You have proficiency with the long- bow, short bow, and spear. You have proficiency in the Performance skill. You may impose a -5 penalty to this attack roll. A jerbeens home can containseveral generations, including extended family and cousinsliving together under one roof. WIND-TOUCHED8 I want to see how others handle situations There are legends within the Wood, of birdfolk blessed Im afraid of. All characters and their distinctive likenesses are property ofHit Point Press Inc. in Canada, US and other countries. Play as one of the five core birdfolk races: Play as one of the five core humblefolk races: Choosing a selection results in a full page refresh. Cervans reach maturity around 12 years. While they notably are resistant to poison, the main appeal of playing a Mapach is their exclusive Scroungecraft ability. Bard and Fighter receive gain a few useful proficiencies picked up from your time onnew class options which are well suited to characters from the the road. This allows a Hedge character to serve as a much more sturdy spellcaster than one may anticipate. 4 I am overly concerned about how others see me.6 I am better than everyone else. ll You learn two languages of your choiceCollege of the Road Wanderers Lore Not an officially recognized college, the College of theRoad represents the personal and eclectic sets of skills, knowl- At 3rd level, you can share any useful tidbits of informa-edge, and techniques a wandering bard picks up along their tion you have come across in your travels to help others tojourney. Humblewood can be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. zillow seal beach Recently, fires have begun to rage through the Wood with a strength and fury not seen since ages past. Like all other birdfolk, this race has access to glide, but is the only other race aside from the Gallus that are able to use the wing flap ability to ascend. How effectively a At 3rd level you already have several memorable experi-bard of this College can apply what they have learned depends ences from your life on the road. Chapter 1 | Welcome to the Wood 21Cervan enlightened leaders Cervans are a versatile deer-like folk who make their A cervan whose Sight has been triggered is encouraged tohomes in small, intimate villages throughout Humblewood. This will make calculating things that rely oncharacteristics based on sex, and traits such as plumage, mark- size categories much easier, rather than having to remem-ings, and size difference are not associated with a specific sex ber which size variant a player has chosen for a race.or gender. Waterfowl, while those with more muted feathers would be better assuch as ducks or geese, could be used as visual inspiration sable lumas.for communities of gallus living by Humblewoods wetlands.Other fowl, such as peacocks, could also be used. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. Corvums cut imposing figures, standing between 4and a half and 5 and a half feet tall, encompassing a varietyof different builds. In gallus check related to the history of your race, culture, or commu-culture, it is customary to always offer your seat at a table to nity, you are considered proficient in the History skill and addguests. On a failure you land in the nearest un-occupied space. Capable ofjumping thirty feet far and fifteen feet high, Jerbeens can maneuver through creatures that are larger than them as if they aren't there. Choose one of these subraces.Maran Raptor As a maran raptor, you are as at home in thewater as you are in the trees. Much of cervan history is preserved by village elders Race determines the language your character can speak by and passed down orally through the generations as stories,default, and your background might give you access to one or songs, and sayings. While doing so, you continue to fall gentlyand strong with an uncanny knack for tracking. 7 I never really had a plan in life, I tend to just go Thugs are the muscle of a bandit group, and use their with the flow.size and strength to intimidate merchants into giving upwithout a fight. The birdfolk are to newly-established birdfolk perches, though many foundwell-defended from outside threats thanks to the Perch Guard, birdfolk architecture to be restrictive for creatures withouta force of soldiers trained in both aerial and ground combat, wings. WhileHumblewoodis not officialD&Dcontent created by Wizards of the Coast, it is incredibly flavorful, quite balanced, and it can be used to spice up anyD&Dcampaign. Birdfolk who wish to become fluent in this dialect must writing by using a variant of Birdfolk alphabet. The guardian spirit will damage equal to your Bardic Inspiration die.remain for as long as you concentrate on it, up to 10 minutes. According3 determination. Age. Asbase height shown in the previous column. The options are presented here in alphabeticalorder. Speed. By spending an action and giving words of Nature skill.advice or encouragement, you can inspire an ally who is able Seedspeech. Number 3 - The Circle of the Shepherd. They also favorserious conflict does arise, hedges who feel they have been truly neutral alignments, as hedges have a great respect for theand deeply wronged can close themselves off from the rest of balance of nature.their society, sometimes resulting in splits in a community. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. RELATED: Dungeons & Dragons: 10 Rare Magic Items Youd be Lucky to Find. Your Constitution scoreand slow your descent. Brawler. (Good) Skill Proficiencies: Athletics, Insight Tool Proficiencies: one type of Artisans Tools Self-Preservation. garrisons in times of crisis, and the birdfolk militias keeping the roads safe for merchant caravans, the Wood truly entered aTHE HUMBLEFOLK golden age. a hostile creature that is Large or smaller. You can also understand Auran, though you cannot speak Strigs, more than any of the other birdfolk race, are most at it naturally.home in the wild. When you do this, you gain thebenefits of your chosen Fighting Style for 10 minutes. Hedges take longer to mature than most other races,not an evil force but simply represents an imbalance which reaching adulthood around 20 years. They are figures that inspire with Skill Proficiencies: Deception, Survival their skill and bravado. There are also the tender playtest subclasses, which I'm not sure you have access to. bite attacks. just cant.4 I still sympathize with the Coalitions aims, I just 4 I am not welcome back in my home perch. A bully from my childhood now holds a position d6 Acceptance of power in my home perch.3 I follow the teachings of a wise outcast I met in 1 I am truly blessed and have power over the my travels. Additionally, if you move at least 20 feet in a straight linetowards an opponent, you can spend a bonus action to chargethem, dealing an extra 1d6 points of piercing damage. Spiny Quills. Number 6 - The Circle of the Land. You may also apply this technique to any attack roll you make with advantage. You are adept at hunting under the cover of night. used to prepare hearty and nutritious meals on the road. Only light produced by a 9th At 3rd level, your tavernside scuffles have honed yourlevel spell or similarly powerful effect can negate the darkness ability to deal damage with just about anything thats handy.and shadows. Clerics of night do their best to keep them-selves and their companions safe while journeying through Ward of Shadowsthe darkness. Charisma is your spellcastingability for these spells. You do nottaught you how to use a simple combat stance to wield provoke attacks of opportunity this turn.your weapons more effectively. Roleplaying games are wonderful for many reasons, one being that they can provide a form ofescape, or they can mirror reality. You can speak, read, and write Birdfolk.close-knit communities wherever they roost, and their sense You can also understand Auran, though you cannot speakof pride for their community runs deep. Your Dexterity score increases by 1. Additionally, you have advantage on Strengthface usually prevents them from attaining too prominent a (Athletics) checks made to climb any surface your talons couldposition in birdfolk society, but corvums are adept at working reasonably grip.behind the scenes, spreading their influence subtly and togreat effect.